When Shadowhunters reach adulthood at age eighteen, they declare their allegiance and become full Clave members. Consul: The highest appointed official in the Clave—the equivalent of a prime minister, rather than a king or president.
They wield little executive power but rather serve to preside over the Council, to officially tally its votes, and to help interpret the Law. Council: The governing body of the Clave, which deals with matters of immediate importance that are not large enough for the entire Clave to become involved in. Covenant: Another name for Nephilim Law. It provides the rules of conduct for Shadowhunters and Downworlders; it is by the right of Covenant that the Nephilim enforce their Law in Downworld. The Covenant protects the rights of Shadowhunters to enforce civilized relations among the Clave, Downworld, and the mundane world, and also protects the rights of Downworlders.
It is the Covenant that guarantees that the Shadow World remains shadowed from the mundane world. The Covenant long precedes the Accords. Iron Sisters: The Sisters design and forge weapons for the Nephilim; they are the keepers of adamas , the holy metal given by Raziel to use. They reside in the Adamant Citadel, which is even more hidden than the Silent City.
Marks: The most common tools of the Shadowhunter, and the source of their ability to fight the demonic Incursion at all, are the Marks of Raziel, a complex runic language given by the Angel to grant powers beyond mundanes. Some Marks are applied to the bodies of Shadowhunters, and some are applied to physical objects. See Runes Page. Parabatai: Parabatai are Shadowhunters who have taken an oath in front of the Council to fight together as lifelong partners.
A Shadowhunter may choose only one parabatai in their lifetime and cannot perform the ritual more than once. Like the marriage bond, the parabatai bond is broken only by the death of one of the members of the partnership. Silent Brothers: The Brothers serve as the keepers of lore and knowledge. They are the librarians, researchers, and medics for the Nephilim. They reside in the Silent City, a place deep underground. Stele are wandlike instruments made of pure adamas.
They are inert when not in use but when taken up, glow and warm with the magic of the Marks. Demons are not living beings in the sense that we usually understand. They are alien to our universe and are not sustained by the same kind of forces that sustain us. Demons do not have souls; instead, they are powered by a roiling demon energy, a vitalizing spark that maintains their form in our dimension.
When demons die, this energy is separated from their physical body as that body is yanked quickly back into its home dimension.
Demons always take on monstrous forms in our world, and can usually be discerned by the uncanny, nauseating feeling that billows around them like a dark aura. Once demons began to trespass into the lives of humans, the waters of good and evil became muddied, and the muddied waters of humanity became Downworlders.
Some Downworlders—warlocks and the fey—predate the Nephilim by untold years. But the youngest Downworlders, werewolves and vampires, are a relatively recent phenomenon.
Werewolves: Lycanthropy transforms a human into a werewolf, a demi-human whose demonic infection causes them to transform into a large and dangerous wolf under the light of the full moon. Werewolves in their lupine form are not merely wolves. They possess unnatural strength and speed, and their claws and fangs are able to slash through a chain-line fence or bite through a padlock.
At its worst, a man lives what appears to be a normal mundane existence, only to become a vicious uncontrolled murdering beast roughly three nights each month, retaining no memory of his own evil acts. New werewolves are created when a werewolf bites a human. Approximately half the time a werewolf bite will cause lycanthropy in a victim.
Vampires: Vampires are victims of another demonic infection, which turns them into drinkers of blood. They possess retractable razor-like fangs that are deployed when their bloodlust is roused. The act of drinking blood brings a rush of energy and vitality to the vampire.
Aid Vol'jin in his search for answers. In the Battle for Azeroth Quest Achievements category. Always up to date with the latest patch (). Shadowhunters, also known as Shadowhunters: The Mortal Instruments, is an American Clary is thrown into the world of demon hunting with the mysterious, .
Their human souls reside in animated corpses. Faeries: Fairies are the least understood of all magical people. They are people—they have souls. Retrieved May 1, Retrieved May 9, Retrieved May 15, Retrieved May 20, Retrieved May 28, Retrieved June 4, Retrieved March 15, Retrieved June 12, Young Adult Hollywood. Retrieved July 15, Retrieved December 1, January 26, Retrieved January 27, Retrieved May 12, January 9, Archived from the original on October 15, The Hollywood Reporter.
February 22, Shadowhunters TV.
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Film Music Reporter. July 15, January 14, January 13, Retrieved February 10, Big opening of the series. The Shadowhunters looking for a demon — remember that? The song is called "Monsters" by Ruelle.
January 12, Retrieved January 13, Retrieved December 18, The New York Times. Retrieved January 21, Broadcast Music, Inc. May 12, Retrieved February 21, The Joey Awards. February Entertainment Weekly.
June 22, July 11, May 11, January 31, July 13, October 1, June 17, January 19, September 24, August 12, January 25, June 19, Freeform original programming. The Shadowhunter Chronicles by Cassandra Clare.
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